Featuring coursework from Adrian Ropp’s Becoming a Game Writer
Writing for worlds you want to stay in.
When I was in college, one of my professors said, “Create a story world, but know when to walk away from it.” I went on to write a poem based on that: “Make something real, something you can’t quite predict. A life you can step in and explore, but know there’s something waiting for you outside the details of the world you picked.”
Learning interactive writing requires you to envelop yourself in a world, either one you’ve built or one you’ve been granted a visa to. You have to learn the governing laws, adapt to new environments, and breathe what the characters breathe. You have to understand why people choose games and the elements that attract different types of gamers. “A world you could live in, or just one for pretend. When you need something there. When you need something that makes sense.”
Download the portfolio below for a sneak peek into my experience with branching dialogue, genre-based writing, player choice, and bark sheets.
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Game Story Analysis
Game Intro
Creating a Hero Character
One-Minute Cinematic